Danger Patrol
28 Okt 2009

Der Autor

Wenn ich nicht gerade spiele verunstalte ich Medien. Kommt einem zu Gute bei eigenen Rollenspielen wie Malmsturm oder Projekten wie Ratten!, Savage Worlds Gentlemens Edition, Scion, Sundered Skies und ein paar anderen. An und für sich bin ich der Erzählonkel, daher auch die große liebe zu FATE. Manchmal muss es aber auch ein Burger statt Steak sein und so wird gern und oft auch Savage Worlds oder wenn es klasisch sein soll Pathfinder und Konsorten gespielt. Ich probier gern und oft Systeme aus aber die eigentliche Leidenschaft sind die Hintergrundwelten.

Teilen

Danger Patrol Logo

Minikampagne

Es gibt neues zu vermelden von OneSevenDesign. Nach der aufsehenerregenden Minikampagne Lady Blackbird startet John Harper, der Macher hinter dem Rollenspiel Agon nochmal durch. Diesmal mit einem Alpha-playtest für sein SpielDanger Patrol. Der Titel selber weist schon auf ein Abenteuerspiel im Pulp-Genre hin und tatsächlich geht es inhaltlich auch darum. Im Stile der Retro-sci-fi-schiene der 50er ala Buck Rogers, Flash Gordon mit einem Schuß Venture Bros. und Indiana Jones geht es um:

You’re all going to play members of the elite Danger Patrol—special
super-powered crime fighters who protect Rocket City from evil
Stygian Adepts, the nefarious agents of the Crimson Republic,
rampaging monsters set loose by mad scientists, and other crazy
threats.

The Earth was destroyed 50 years ago in the atomic wars. Just
before the end, hundreds of rocket-ships escaped Earth. Most of
them went to Mars, where the richest man in the Solar System,
millionaire Hamilton Hawks, had built a giant utopian “city of the
future”—called Rocket City.
Rocket City is all art-deco silvery spires, glass, chrome, and steel. It’s
a vertical city of many levels with skyscrapers thousands of feet tall,
sprawling across Olympus Mons. Everyone gets around via rocketcar,
funneled into magnetically controlled traffic lanes. Magna-
Zeppelins cruise majestically at the highest altitudes, carrying heavy
cargo across the massive city (100 times larger than New York).
Everything has retro style, including the robotic service station
attendants who wear smart white uniforms and wash your windshield
while they gas up your rocket car. The Mighty Atom newspaper is
delivered every morning to most homes and is sold on floating traffic
islands by boys in newsie caps. Radio dramas are very popular as are
the brand-new Videoscope programs. Motion picture theaters show
films in black and white (with sound!) for five cents a pop.
Rocket City is the crossroads of the solar system, where all the human
colonies on the other worlds come to trade, along with aliens of all
sorts.
The other major human settlement is the Crimson Republic, in
Jupiter’s red spot. The CR is a militaristic nation ruled by the despot,
Grand Commander Zukov (a head in a jar attached to a robotic
spider body). The CR is obsessed with perfecting atomic technology
(now banned in Rocket City) and turning their population into atomic
super soldiers with which to conquer the solar system. The CR is the
catch-all commie/red-scare/evil-empire bad-guy group. They are
technically at peace with Rocket City, but an invisible cold war rages,
with enemy agents hidden everywhere.
Each planet is earth-like (except for dark and cold Pluto), with normal
gravity and breathable air. Each is home to native alien life, as well
as strange plants and animals. Mars has ruins of some former great
civilization (with links to Atlantis on Earth) but no one knows what
became of them. The Neptunians claim to be descendants of this
Elder Race, but Neptunians claim lots of crazy things.
Pluto is home to the Stygian Adepts, an evil cult from the 5th
Dimension who worship entropy. They’re the hooded dudes (made
out of living shadow?) with wicked curved daggers—perfect for
sacrifice scenes and creepy dark magic.

Wer also Lust auf eine Minikampagne mit extra dafür entwickelten Regelkern spielen möchte sollte die Entwicklung des ganzen durchaus verfolgen.

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